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Rocket arena
Rocket arena









For example, the movement of the mouse could provide control of the players viewpoint from the character and the mouse buttons may be used for weapon trigger control. When using a PC, a typical example of a games control system would be the use of a mouse and keyboard combined. Players are able to control their characters and interact with the virtual world by using various controller systems. Each individual computer generates the first person view that the computer character sees in the virtual world, hence the player sees through the eyes of the computer character. In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. The deathmatch is an evolution of competitive multiplayer modes found in game genres such as fighting games and racing games moving into other genres. The deathmatch may end on a frag limit or a time limit, and the winner is the player that accumulated the greatest number of frags. ( Learn how and when to remove this template message)ĭeathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters as many times as possible. ( April 2021) ( Learn how and when to remove this template message)

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Rocket arena